A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi! How can i get scene vertex normal in post process material? I want to make post process effect based on triplanar projection, so i need scene...
solved [ATTACH]
Hi! I want to add vertex offset in world space, so no matter what is object rotation the offset will always be added in absolute world -Y *...
Hi! As in title, how to convert or create linear uv from sliced? Sliced UI images have certain UV set, what i need is to convert this UV to be...
Hi! I want to create UI shaders (Amplify or Shader Graph) for sliced sprites, but i need them to have 2 UV sets, UV0 "sliced" as it is right now,...