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Just chiming in to confirm that perpetual licenses for both Painter and Designer are and will still be available on Steam. We are currently...
We are proud to announce Substance Painter, our take at next generation texture painting! [media] Learn more about it OVER HERE
Hi all, We are proud to announce Substance Painter, our take at next generation texture painting! [media] Learn more about it OVER HERE...
You can't access a substance parameter directly through the animation editor. The way to go is to create a script with a variable that you...
You could probably create an editor script that copy all material properties of one clone and psate it in a new one from a new B2M instance, then...
About the substance material splitting, it's unfortunately not possible. However, having a lot of clones should not be an issue with the latest...
I think it's just masking between different material parameter sets and baking the final composited result as a single material for rendering....
We are waiting for the validation on the Asset Store for the new database, it should be up at the end of the week. I will run some tests for the...
There is currently no way to split materials cloned in a single substance into multiple ones. If it runs fine with all these instances, then good...
I would advise not to put more than 5 materials in the same substance, then duplicate if you have more than that, for stability sake.
4.2 has just been released, and it includes a ton of improvements and fixes for substances, could you try after updating ?
For those of you who were waiting for a discount on Substance Designer, we are part of the current Steam Summer Sales. You can grab the non...
Make sure your substance outputs are set to Uncompressed in the substance inspector. You can't read a dxt compressed substance. About atlasing,...
There are probably some plugins or script that would allow this on the asset sore, but I'm almost certain these would need to bake substances as...
cjubb Yes, I do mean copy/paste. The other way to go is using this to instantiate a new substance from an existing one at runtime:...
Ronan 1) It's a specific UI and you won't be able to see both substance and shader parameters if you are using an external material. 3) It...
1) The material you see when importing a substance is simply a default material set up so you don't have to, but you can use the substance outputs...
Yes, you can select the Marmoset shaders through the dropdown box from a substance inspector. EDIT: :rolleyes: [IMG]
You should only use ProceduralMaterials when scritping at runtime. I believe substanceArchive purpose if for asset importing and such in the...
Indeed. Most of the substances on the Asset store are plain raw materials that should be fine with a single value but if you are making more...