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Dude. I solved it by changing else if (inventoryList.gameObject != null) to else if (inventoryList != null) Thanks a million what you said kind...
From what i understand if removing something from a List all the other things get pushed down a place wouldn't that make it kind of horrible for...
Hi. I've made a somewhat functioning inventory system which allows me to pick up an item from the game world and parent it to the player...
This is where i want the navmesh agent to walk up to
Hi! I've been messing around with navmeshes and now im trying to figure out a door system (which works great with the carve tool cause it updates...
I might be able to make it work with multiple planes, i'll sure as hell try. Thanks for the idea!
Hi! I'm trying to make a system for my AI where it would pick a random point on the map use it as a waypoint and navigate there. Problem is the...
I figured both out the issue of 90 degree rotation was a blender side issue i fixed this in 2.8 by checking "Apply transform" in blender export to...
Well i kinda got it to work except the model is rotated on its side by 90 degrees and the leaves of the model are gone
Yeah it does but when i put one on it didn't really change anything
Hi. I'm trying to paint trees on a terrain (the trees are custom made in blender) but when i try to they don't show up at all. The tree im trying...
Hey, so i wrote a really simple script for debugging and such before i move to more complicated stuff here is what it does using...
Sure sounds good. I've been wanting to improve upon my coding skills too
Hi so this might be worder really poor. Sorry about that. Anyways. I wrote a script that instantiates 2 copies of the same object. (It's called...
Hey! Basically i have a script that sets the position of a gameobject to a set value (0.52) but when i run the script and the conditions check...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ImprovedMove : MonoBehaviour { public float...
I forgot to include the part in if(timeSinceLastD <= 0.2f) but it was just a velocity increased on x
Hi! So i am creating a small game and im trying to get used to rigidbody movement currently i use .velocity to move around (i am aware of addforce...
Solution was changing the "TextmeshproUGUI" Component to "TextmeshproText"
Hi! So basically i am creating prefabs in a game (instantiate) and would like to use some sort of UI on it but the problem is that when i test it...