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This is outstanding!!! Great work NWHCoding!
This uses my custom collider system, which can take any shape and create a low-poly proxy mesh representation (approximated convex) at runtime or...
Outstanding update!!! You tackled many of the challenges of Next-Gen Wheels.
:eek: I was trying to be optimistic. The goal is to finish (and earn money) but sadly for me neither engine does what I want to achieve out of the...
The topics are everywhere on this thread. lol. I don't often jump into debate threads, but I want to add my 2 cents. I might be the only one...
Tell me about it. It took me 3 days to make a 20-minute video. I was planning to do a write-up as well, but like you said, doing them justice was...
sigh, context matters when the video is 20 minutes. The example you screen snapped is NOT the volumetric wheel collider. That is Unity's Standard...
Thanks, My custom wheels are currently using my Soft-Mesh tech for deformation - which is overkill for tires in my opinion. That is why I am...
v2 looks like it will be impressive. I am looking for GPU approach instead of CPU to deform tires. I purchased the current version, unfortunately,...
This is the biggest issue I have at the moment. I solved the wheel collider issue with a custom solution, but huge worlds cause major issues....