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Can someone help me to optimize my Android game, below is the screenshot of the profiler when I ran my game on my Android device. I'm not well...
I'll give it a try. Tell me something, does 100 draw calls make your game lag though?
i have set it to none
I don't have any material for the sprites
@blizzy I did. It didn't help much as all the sprites size is 512*512. It would fit 4 sprites in 1 atlas. However, the draw calls didnt change
I'm building an Android picture puzzle game which will have like 100+ pictures / sprites. Now, if I add these in the scene all at once to show up...
lemme give it a try and get back :)
Hi guys, I recently ported my game to Unity 5 and am facing some serious issues, the game is lagging, the animations aren't smooth the first time...
I'm not sure if I'm the only one as I see no further discussion, is the issue solved in unity 5.1? My game, after porting to unity 5 is seriously...
Yea.. Came across that, will definitely buy it in case I need more than just a line renderer with collider.
I'm not sure if I would need that much ;) Good to know its all fine though.
Ah now i get it. Makes sense. Thanks for that tip!
Sorry! I didnt get you. Can you please elaborate a bit?
Hi guys, We have released a new Android game where in you have to recognize the word formed by the path you traversed. That is not it, you will...
Thanks for the reply guys. I too have not faced an issue yet with Line renderers. Will update if I come across any. Cheers P.S. Nice analogy...
10 lines with two vertices per scene after which I destroy them..
Hi guys, I was trying out the line renderers for one of my games. They kind of look cool, barring the rumours that I heard from some of the guys,...
Maze-O-Word is a game where in you will have to guide the Arrow to the destination. While doing that you will have to recognize the word formed to...
Check this post out which describes how to create an Android plugin using Android Studio...
You can use the Coroutines and new Unity 4.6 GUI to achieve this very easily. Check this article here [Blinking Text - TGC][1] [1]:...