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Hi, I found that: you can use Handles.DrawLine and Handles.color in function OnDrawGizmos of GridGenerator.cs (remember add using UnityEditor; at...
Right, Thanks!
Thank cosmin25 for fast replying. At present, I am using two different GUIStyle to show. I want to use GUIStyle because I have setting as...
Hi, Iam confusing about using color for displaying text. I want to set color for my text as following: GUI.contentColor = Color.red;...
Hi mryan, I had the same with you. Maybe this is bugs.
Hi, - I have character A and character B with the same skeleton system. But size of skeleton of B is bigger than A ( I scaled 1.5). - Now, If...
I want to add some info to header of http GET request like: Cookie: sdkjfhksdhfsdhfksdhf Referer: www.mypage.com and use WWW ( at current i...
@Sinnlos you are not only one got this issue. I read about drag and drop .max file in Unity ver 2.5. But there is not anything appear when I drag...
Under ver 2.1, I can type Unicode Character in GUI.DoTextField. But ver 2.5, I can't type Unicode Character anymore. Edit: - And my scrollbar...
I put them in a function that called from OnGUI, like: void OnGUI() { f_Draw(); } void f_Draw(){ //Event.current...... }
This code is work under ver 2.1, but don't work under 2.5. if ((Event.current.type == EventType.KeyDown) (Event.current.keyCode ==...
All my script is good under 2.1version. But in 2.5, it works strangely. My project build for Web. I can't get normal Event. I switch run full...
Thank Quietus and dreamora. I found the way can resolve this. As dreamora wrote, I use a *global* variable as focusing WindowID (for...
Hi Quietus, When I draw two Windows then both callback functions are called, but the focusing is the last called. My situation: I have two...
Anybody please to help me this!
Hi, I have two GUI.Window.WindowID are 1, 2. How do I know which Window is focusing? Thanks.
Thank! Just Add instead of replacing current Character Controller.
Sorry, up.
As the subject. How can I get and handle a collision from a CharacterController to another CharacterController? Seem OnTriggerEnter,...
Hi, I am using Load assetBundle Example. The first loading, it runs ok. But when I load again then I got a error log from UnityEditor (but don't...