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Thx @Wright >16! Microsplat channels just made my day The project I'm working on at the moment targets multiple build platforms, WebGL being...
Greetings @Wright! WebGL is a supported deployment target, right? I've tried deleting all MM2 assets and reimporting the latest 2.1.3 Asset Store...
Thanks Vondox! The BoatAttack ocean isn't a shadergraph shader, but it does use the URP /ShaderLibrary/Core.hlsl for fog calcs and a few...
Greetings @Vondox! I'm currently experimenting with Enviro Lite Mobile in a Unity 2020.2b URP project. Enviro looks fantastic, but isn't fogging...
@Xix-Interactive I've experimented with your suggestions for a shadowcaster pass, but am still experiencing this issue. I'll PM you a link to an...
Cheers on the new version! The horizon fix worked perfectly for me. Vondox has been offering a few suggestions on the Enviro thread about the...
I just modified Hydroform's ocean surface shader to use both a Queue and RenderType of "Transparent", but neither change solved the...
Hi @Vondox, I recently noticed a compatibility issue between Enviro and an ocean system called Hydroform. Both assets were fully compatible up to...
Hi @Xix-Interactive and @Maximilious, There was a discussion on page 12 of this thread about the Enviro atmospheric rendering system preventing...
Fantastic explanation. I'm currently using MapMagic to generate the terrains, and was thinking of replacing its specialized MS output node (which...
@jbooth I just found a fix for the broken texture graph issue, and it turned out to be a specialized case that may not impact other users. (It had...
I just tried deleting the LastSession.asset file, reimporting the latest MS bundle from the asset store, and opening the texture graph editor....
Hi @jbooth, I'm using Unity 2018.2.5f1 and just upgraded to MegaSplat 1.73. Multiple recent release notes mention Texture Graph fixes, but it...
Thanks! Customizing the script execution order did the trick.
Hi @LennartJohansen! Apologies if this has already been covered, but I haven't found any mention in the docs or by searching this forum thread....
@Vondox Here's an animated Enviro day/night cycle to illustrate what I am trying to achieve. The static reference image shows an ideal "daylight"...
Hi @Vondox! What do the x, y, and z components of the sky scattering wavelength represent? I have been able to experimentally find values to...
I'm on Windows with a1080, but the 1px horizon line is quite visible on this hardware and I'd be happy to test any fixes you have.
Nailed it! One line: fresnel = min(fresnel, depth / 150); immediately before the return value in getColorFromNormal() [ATTACH] This is exactly...
Yes, I am currently using fog to mask the horizon line and this approach is working fine. Decreasing reflection blending to 0 makes for picture...