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That really helped a lot. It still was a bit off: The first jump was the highest. The follow up jumps were mostly consistent but lower than the...
Hello! I am curious why my character (a ball) is jumping differently on my PC compared with my mobile device. With the same jumpforce they reach...
I had times set under Settings of the animation. Now I deacitvated exit time and everything works flawlessly. Of course you find that immediately...
Hello! I encountered an issue that I am not sure how to solve or how to search for it. Right now I have set up an object with a sprite called...
As it seems i haven't initialized the variable checkVisibility in a proper way. So I inserted checkVisibility =...
Hello! Thanks for your answers and true, I didn't include the full error message with the location. Sorry for that. Here it is:...
Hello everyone! I can't wrap my head around this error. I call a public bool function from a script. private check_visibility...
Thank you for your reply. I reworked the transform part (where I move to left or right) of that very basic script. That solved it. I don't know...
Hello everyone! I was testing rigidbodies with balls where one ball can be controlled. Now I have an issue with my movement script (which is...
OH! Thank you very much! If I may ask: the AR Subsystems Package are included inside AR Foundation?
I did zip the project and put it on my gdrive. Any hint is very appreciated, thank you....
Hello! We are trying to find alternatives for Vuforia. With a standard setup (with 2020.2.6f1 and 2019.5.15f1) like you see here, and loaded to...
And now I finally found the issue when posting the reply: It says when directly installing it to the mobile phone:...
Sure, thank you. Since I am unexpierienced with troubleshooting Android I think you want me to add the Editor.log from Unity after I built the...
Hello! Quite annoying error I got: 'You can't install this App on your device'. Unfortunately I can't give any further infos on this error since...
Hello everyone! I got a carousell menu I bought. It is this one. https://assetstore.unity.com/packages/tools/gui/carousel-menu-144689 I set up...
And I just solved the problem. The object was close to a button. And for some reason I have to make right upon clicking on the object the button...
Hello! I am spawning an object. That object is bound to a carousel menu: Upon clicking the carousel menu button the object is spawned....
Basicall I have an 3D object and a sprite. Those two are tied together: When the object is displayed the image is loaded and also displayed. Also...
Ah... I see... well...yes, makes sense even if I request the parent as gameobject. Basically that means I have to set up one assetbundle-request...