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Nevermind, I think there is another issue causing a failure in the build.
Actually, nothing in VRIK. I'm using information in our movement system to determine when to make the switch. I'm currently looking at using that...
Hi Pärtel, I sent you an email, but others may want to see answers to these questions as well. We recently switched from using FBBIK and the...
You wouldn't want the upper body to use mechanim, right? You want walk animations so you need to setup a mecanim mask for the avatar so that only...
Deleting light map data seems to "fix" this crash. Until I rebuilt light maps and it crashed. Wheee.
I am upgrading from r19 to r21 or r22 and I'm getting a crash loading a scene with light probes. There are 2 errors in the console: "Error adding...
Well, thanks for responding but I don't think you got the gist of the issue. Yes, I know how to use the network animator, however, due to the...
I'm really just getting started with UNet, so sorry if this is obvious. I have a game object that has a network identity, network transform, and...
I'm having this same issue in our game. It looks like it's gone completely un-addressed, which I guess means I'm out of luck. It would be...
I'm assuming it's related to some device driver issue or Direct X, but this is then entire logfile: Initialize engine version: 5.0.2f1...
One of the touted benefits of the new StateMachineBehaviours is adding a sound hook to an animation state. That sounds great! Unfortunately, I'm...
I was actually just coming here to post the exact same thing as Tyen_. The FPS calculation is incorrect vs the HUDfps script and the profiler fps.
I'm having the exact same problem. It makes this tool rather useless and I really need to see the current state of memory to track down some issues.
It appears this doesn't work with assembly references. That's too bad.
Will this also allow me to override the reference to an assembly? I have an assembly that I want to include, but I want it to use an alias so I...
Another thanks for helping me solve this issue. Seems silly to allow layers and then default them to off. Yes, I want to add layers and not use them.
Photoshop supports some dithering if you save for web devices. Actually, for cartoon-like graphics you might be surprised how much you can get...
I'll go ahead and answer this since I went ahead and took the plunge. It appears to be working fine with the latest drop, so woohoo! Now I can...
Anyone know if this is fixed in 3.3? It would be nice to have the latest.
Well, there is a work around but only if you still have access to the 3.1 version. I wiped 3.2, reinstalled 3.1 and copied monodevelop somewhere...