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I think I found the issue by process of elimination. Here is the code of my method where I open the Control Mapper: private void...
I have some more detailed information about this. The issue has reoccurred, and I've taken a close look at the Debug values and did my best to dig...
Any thoughts on what I could be doing to cause the double-binding if in fact that's what is happening?
Thanks for the reply. So here's what I did. In my Main Menu scene I deleted the Input manager and Control mapper. I then created both from the...
I'm back to having an earlier issue which was temporarily resolved when I upgraded to the latest Rewired version. To summarize, the issue is that...
Ok, I got this figured out. You have to add the UserDataStore_PlayerPrefs component to the Rewired Input Manager GameObject. It's in the...
I went ahead and upgraded to the latest version and my problem did go away. I am now having an issue with saving changes made in Control Mapper,...
Could someone who is running the latest version of Rewired in their current Game Project do a quick test. I am running an older version, and I'm...
Thanks! Can't believe I overlooked that. I also have a question about manually setting certain animations to play. For instance I am implementing...
I'm sure I'm overlooking something obvious but I can't seem to find where to set the Max Slope Limit for the horse.
Thanks for the tip! Is there a way to change that in the Script so that I can make it an option for the player. I can see Mouse/Keyboard users...
Also in a similar question as the above, what requirements (if any) would their be to use a different saddle? I'd like to give players the option...
I know this has probably been asked and answered, but I can't find it with the search words I'm using. Are there additional horses available?...
Toggle forward movement for keyboards. When moving the horse with a keyboard I have my setup where I'm controlling all the horse movements from...
I'm wondering if the issue has something to do with the fact that I'm using my own first person cameras that are attached to my character. Any...
I'm not sure I understand what you're saying. What should I set the Camera Target to? Another thing is I don't have the aim setup. I'm using a...
Is there a way to reduce the "up and down" motion of the horse. Trying to aim a weapon at a full gallop is very challenging. I know it's...
I decided to start with a new horse and so far the problem isn't happening anymore so I'm not going to be concerned about it for now.
I'm having an issue where my horse just flies straight up into the air. I can't seem to narrow down a cause. The horse can just be idling and then...
Thanks!