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I want to be able to shoot my fireballs every few seconds so that it will match my animation that shoots it. So the script will only work every...
I am making a ski game and I want to have my skier to have momentum to make it realistic when he goes down the hill so he keeps going after I let...
I am trying to make a ski game but my character does not move forward it only rotates left and right I have the input setup correctly but it does...
function OnMouseDown (){ if (Input.GetButtonDown("Fire2")) GetComponent("NewBehaviourScript 3").enabled = true; } What is another way so that...
function OnMouseDown (){ var other : NewBehaviorScript 3; if (Input.GetButtonDown("Fire2")) other = gameObject.GetComponent("NewBehaviourScript...
So how could I make it so it searches for newbehavioursript 3 in the script?
Just call up porsche and ask lol
function OnMouseDown (){ if (Input.GetButtonDown("Fire2")) GetComponent("NewBehaviourScript 3").enabled = true; } When I put this script...
I want to make it so when i click a game object a script activates. function Update (){ if (Input.GetButtonDown("Fire1")) GetComponent("...
A broken link and a bad reply lol
so how do i make myself die when this is at zero
Thanks worked great im such a retard lol
I want to remove the right click in my script because it stops my character completely so could some edit it so the right click will do nothing at...
My walk animation works but it does not stop when I let go of s or w. It just keeps playing. So right when i press s or w at the start the walk...
Thanks Guys
My look at mouse script works its just that when I start my game the cursor could be anywhere and that is what screws up the turning of my...
Could some one give me something like this? function OnMouseUp() I want the function to happen when I press space like function...
I am new to unity and I have figured out how to make a weapon to do damage. I am using a sword and it works but I want it to animate when I click...
My problem is that my click to move script works but if i am moving and i hit somthing i will go through it and when i hit a terrain it screws up...
I mean like when i click play I want it to bring to a different scene which is my game so far. also i have Application.LoadLevel() but mine is...