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For future reference (because this took me some tinkering to figure out) if a scene has a modification for double nested prefab the fileId in the...
I just had a similar issue Turned out this happened when the current open scene had changes to it and request a save as part of the building...
Ah sorry, tried searching but couldn't find a match. Thanks for the info :)
Hi! I'm currently working on a UI system for displaying control icons. I have an asset that maps input control paths to icons. When looking for...
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Hi! We are having some issues with pathfinding after we introduced navMeshLinks into our level design. We use the NavMeshLinks for vaulting over...
Hello there! I am currently working on a project (3d top-down perspective) where we are transitioning from one state to another in game. During...
There is an excellent example of how to do this in 3D space fairly easily found here: https://www.youtube.com/watch?v=gAQpR1GN0Os
aHA! we have identified the culprit! For our second 'lineofsight' light we had culled all layers except one. Deferred lighting does not support...
I'm having a weird issue. The aim is to create a line of sight effect for our 3d top-down dungeon crawler. We want to hide terrain that the...