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hello folks, this is my first time working with unity's job system so I might be missing something obvious but here's my situation, I have a job...
i want to understand what exactly happens when you disactivate a gameobject, does all of its components get disabled or does it get removed from...
i want to know whether unity calls the methods we don't override in monobehavior or not, for example if i don't override OnDrawGizmos does it get...
i know all of these things, my question is how the editor does that, cuz by default you have to build the game to run it however is some game...
this might be the wrong place to ask this but i didn't find a better place, my question is what's the difference between playing in editor and...
since you can't just use KeyCode.ToString() to print key names cuz they'll be shown as for example "Comma" instead of "," (some people might want...
seriously unity should start taking big steps and that includes only releasing 2 versions a year (alpha and full version) so we don't get buggy...
just delete the shader and create a new one