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I've turned down everything in the Physics setting as uch as I could - all the layers are unchecked, the solver count is as low as it can go, etc,...
Having this issue as well!
On mobile, I know individually it's probably negligible, however I have a UI element that can sometimes be of up to 50 active at one time, and...
Hi, I recently released an update for my Android game on 5.3.1f1 (same version as the previous) which seemingly worked fine but I was then...
I've read (and experienced) a lot of performance problems on the latest Unity version. I'm looking to downgrade to a more stable version but I'm...
Hi, just curious why the Tweener isn't passed as a parameter in the TweenCallback delegate? Without it you'd have to do: Tweener tweener = null;...
I remember not too long ago there were some big performance problems with the UI on mobile that were fixed in a later 5.x version. Did these...
When I heard about the new shader system I thought it would be something on par with ShaderForge/UE4's node editor. But in the end it's really...
The Button component seems to register mouse events from anything touching its image or any child images. I want to adjust its "interaction area"...
It seems that UI interaction is one sided. If I rotate a button 180 degrees, it doesn't register any mouse events unless I rotate it back. Is...
EDIT: CanvasScaler in the updated versions has this effect as well Say your cell size was 100,100 and your canvas had a ReferenceResolution...
It seems the "cell size" of layout groups (grid layout is what I specifically tried) do not scale according to the reference resolution . Not sure...
Thanks, I've been playing around with the CCV and I've run into an issue with having multiple instances of a voxel object. The voxel data is...
Hi, just curious: Despite the component being called "Terrain Volume", it seems like it would work fine for any voxel-related object (even if an...
I was simply using a single room so I could test this issue, I intend on having more rooms. I thought it'd be a good idea to have rooms that fit...
Hello, I'm having a lot of trouble with failed generations. Using a 1x1 square room with a door on each side, the generator has a medium chance of...
Hi, I don't know if this is possible, but I'd like to be able to use the meshes generated by the Decal System in my particle system to emit...
I've been trying to create a particle system for the last day in Shuriken which took me about a minute to make in Ellipsoid. Here's what I want to...
Any idea why OnReceivedRoomList isn't being called here? public void RefreshServers() { rooms = PhotonNetwork.GetRoomList(); } void...
Can't wait! Thanks for doing this.