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Hi, By sharing on social media do you mean sharing as an embedded video replay because this is not possible due to the fact that Ultimate Replay...
Hi, We will have to look into this further but it sounds like the chunks are not getting cached properly. If you enable debug messages in the...
We did not hear back about this issue so we assumed they had got it working. It should work as is with any Animator setup even though it is not...
Thanks for checking this. I have done some quick tests to see how we could get around this issue and it looks like we may be able to include the...
Hi, I assume that the tree script is one you created and is built into the tree mod? If that is the case then I think I may have an idea why this...
Dynamic C# version 1.1.5 has been submitted to the asset store for review. This version includes minor bug fixes and addresses some import...
Small update on IL2CPP support. The Unity QA team have reproduced the bug that is causing IL2CPP builds using Roslyn C# to fail so hopefully once...
[ATTACH] Asset Store | Documentation InGame Code Editor is an advanced input field for Unity that makes use of TextMesh Pro to display syntax...
Hi, Yes this is something that is very easy to change. Just go to 'Tools -> uMod 2.0 -> Settings' and disable the option called 'Auto Load Mod...
Unfortunately IL2CPP is not supported at the moment due to build errors. We will look into this further after version 2.4 is released but I cannot...
We are not giving up on Web GL and IL2CPP builds yet. We can see no theoretical reason (Apart from the build error we are receiving) that Roslyn...
Yes it is best to make sure that the interface assembly does not get included in mod builds but can still be referenced by them by existing in the...
Hi, Yes this is the expected result of that method as it is essentially using IsAssignableFrom on all types in the assembly. We could probably...
Thanks for purchasing. Let me know if you do anything cool with it :)
Roslyn C# is now available on the Asset Store!
Hi, Yes this is all possible. If you want all other players to see the skins then you will need to either send the mod containing the skins to all...
Hi, The scaling depends upon whether the game object is a prefab or not and you are also able to record scale so that if its value changes over...
Hi, Yes this is possible although we are currently working on a major update to make this much easier. At the moment the build API is public but...
Hi, We should be hopefully creating an example project based on one of the Unity demo games that will show how to add modding support to an...
[ATTACH] Asset Store | Documentation | Discord Roslyn C# allows runtime loading of assemblies and C# scripts using the Roslyn compiler making it...