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For the record this behaviour seems to happen in all the renderers including old-renderer, URP, and HDRP when the spotlight angle gets closer to...
no responses at all from anyone huh? I this just normal for Unity, that it can't do realtime shadows correctly with spotlights or what?
I've been doing some general tests, and spotlights seem to ALWAYS leak light past my geometry regardless of settings. I'm using only realtime...
that did the trick, I thought it might be something simple I just missed :P Thanks!
Probably a newb question, but I need an object to be opaque to my realtime lighting, i.e. still casting shadows, but be transparent to the camera....
I'm trying to enable Light Probe Proxy Volume on a very simple test scene (a plane and a sphere), and am getting the above error, and haven't been...
Really looking forward to being able to use mixins with C# 8, it should really help us keep our architecture more clean.
I want to use the terrain tool in current unity, but have encountered the following issue: I want non-uniform terrain sizes for various reasons,...
I started another clean project to send you a minimal sample and its working there! I;m not seeing any differences in settings so maybe something...
Hi, I'm having some trouble serializing my data (Actually two things but I'll start with the simpler). I have some arrays of structs which are...