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Hi everybody. Is this worth using yet for a project using Vive? I'm working on a new Cross-Platform Input Module for AR/VR. As I got started on...
Ever get this figured out?
Hi. I'm trying to use assign TargetEye to "left" or "right" in Unity 5.6 beta, but it appears to be broken now. Any workarounds available? It...
Thanks guys. I'm happy to hear that you're working on it. The emulator app was a huge help when we were doing our initial daydream development,...
"I know for sure that Google provides no support for using the controller in editor at this time." Okay, thanks. That answers my question.
We're cross developing for Rift, Vive, Daydream, and a variety of other platforms. For out prototyping, we'd like to use the Daydream remote as...
Well, still no explanation for the mysterious camera offset. I can't be sure if it's something in the new drivers, or maybe some issue with trying...
HI all. I recently returned to some DK2 projects that I made in the first half of 2015. It seems there's been some sort of changes to the Oculus...
Hi all. I'm having some trouble getting Platform Defines to control which User Interface Module is used. I expected to just call SetActive(bool)...
So, using the Platform Defines is the right way to do it? You just have both input modules on the EventSystem, and disable the one you're not...
Hi all. I am cross-developing between mobile and VR. In VR, I want to use a 3D cursor that floats on a global canvas. On mobile, I want to...
Thank you for your reply, and with your assistance, I believe I have got it figured out! Although, it looks like, that alone, would give us all...
Here's a link to the project. http://www.arthavoc.com/AnimTest/AnimationTests_Distribute.unitypackage You'll notice that simply going from...
To demonstrate my dilemma, IA have prepared the following materials: 1) An interactive application of the tests:...
I have solved my problem, although I'm fairly sure I've also found a bug. My issue can be corrected by having a new avatar for each of the...
I can scrub through an animation in the animation panel, but when I trigger that same animation through the animation controller, many elements...
Another vote for ZBrush.
Mecanim humanoid doesn't delete your extra bones, but it won't include extra bones in your animation files unless you include them in the...
Thanks zombie gorilla. I'll look into creating custom gizmos. I don't think destroy on play would work too well because I believe the game would...
Forgive me if I'm mistaken, but wouldn't that make them unavailable in editor unless in "play" mode?