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First off this is certainly the wrong section or even forum (the are help resources provided by facebook). But anyway you are calling FB.Feed...
Not quite sure what you mean by fx prefab, but I assume you mean a particle system. In that case make sure the particle renderer is using the...
As far as I am aware semi-transparent objects can not receive shadows, but alpha tested objects can. So I tried to adapt the default sprite...
Shouldn't you have 3.3? https://developer.apple.com/graphicsimaging/opengl/capabilities/
To quote myself from the thread MD_Reptile mentioned... As option 1 indicates you can use sprites you just have to change the shader yourself....
Just tried it, but problems persists, although I have the impression it is slightly better (only short test though and usually problems get worse...
Turning off App Nap was previously suggested and improves results in some cases but doesn't solve the problem. My guess would be that it's a data...
MBP with AMD Radeon HD 6750M 1024 MB I don't have complete hang ups (not using multiple monitors though) but if something is selected by the...
You can use 2d noise for the surface and 3d noise to generate caves into it. You then simply apply rules where each block goes. Some discussion...
Depends if it's just normal mapping I doubt it is worth it because it's simple to implement, but if it includes proper depth mapping then maybe.
I added a text based guide to the original thread posted by TomasJ, that hopefully clears up how to enable shadows on sprites...
Since my shader involves a lot more than just the shadow part here is a short guide on how to enable shadow casting on sprites: 1. Get the unity...
Pic of options 1: [attach] And option 3 used for "shadow shafts": [attach]
Shadows are not supported by the default sprite shaders. Setting castShadows/receiveShadows to true doesn't change that. You have several...
Thanks! Ran into the same problem, works flawlessly for me.
I got the same problem. I also tried fiddling around with the shader, but without success. The shader works with a mesh though. Is the...
After searching the forum and questions I was unable to find a reliable answer on if WebSockets are usable from Unity's webplayer or not. In...