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thanks for the quick reply and good to know it is already being worked on. The solution you suggest is what I'll do. I'll ask more in case of...
I am creating an editor window with a file location selector. I am using UITextField where the user can enter (or copy & paste) the file location...
[ATTACH] I am trying to make isometric buttons. The problem is that the buttons touch areas overlap (red tinted rectangle is for debugging and...
I have UIToggles in UIToggle group. Works as it should, except animations don't. Animation only triggers when I click already selected toggle, not...
I don't know where bugs should be reported, so here is one: In UIButton: public void DisableButton(float duration) { cDisableButton =...
We use polynav in our game project. I have customized it a bit for better fit for our needs. Everything works quite well and smoothly, however,...
Ok, I buy it and see where it leads :) I might have some questions later on.
I am looking for flexible shadow system for our 2d game. I already bough one but it turned out to be too rigid and not suiting our needs. Our...
I found a way to update the directions in in and out animations. I wrote a script that has normal and reversed directions to both animations and...
We started to use DoozyUI. So far everything has been very good. Now I ran to a problem. Our UI is a series of full screen views using UIElements....
Any news or estimation on isometric support?
Nevermind, I was overcomplicating stuff. Type Sprite seems to do exactly what I want :)
I bought Sprite Mask. I our bit unusual case I would like to use texture mask in pixel perfect size based on the texture. However, there is no...
Thanks for the great asset. Is there a way to draw inverse of what Erase renderer does? Like in the demo I would like to draw outline only for the...
Removing Cache files didn't make a difference this time. Maybe I should do some additional steps, like restarting the computer... I really hate...
Maybe spoke too soon. Now it is beach ball of death again when trying to debug. I'll try to remove the Cache again to see if that makes a difference.
Thank you for so much for this. I just couldn't get debugger working on my Mac. Unity3D would just hang if I tried to debug with MonoDevelop...
Doesn't work for me either on Mavericks and 4.3.1f1. I try attach to process, start project in Unity3D, breakpoint is never reached and Unity is...
I got probably the same results as you. You can get the "Unity Soft Debugger" show up in the dropdown list, if you write something to the topmost...