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I mean using the "framework-dependent" model (like with .NET Framework), where players have to install the runtime instead of shipping it with and...
@JoshPeterson If you can pull off .NET 6.0 without forking it, will we get an option to not bundle it with the build and require installing it...
Which would probably be redundant if you could install multiple packages at once, for which you currently have to edit the manifest.
And here I was thinking that this is like Rust Cargo features. Maybe one day, but now the name is kind of taken.
What part of "built-in MonoBehaviours" do you guys not understand? Unity rewrites the backends of their components with DOTS; end-users are left...
What's preventing SRP from being a concrete, indefinitely scalable (up and down) implementation, where you configure stuff with real units and...
I think that was the original plan: Rewrite built-in MonoBehaviours with DOTS while keeping the same public API. Hopefully that's still planned.
UI Elements was added as experimental in 2017.1 and released in 2019.1, it seems. If they've updated their Mono fork in a few months, they can...
Is that a joke that I don't get? The quotes make it seem so.
I'd organize it by folder, at least when ordering by name. Using UI Toolkit for everything (not just *some* things) and virtualizing the asset...
If there's no noticeable difference, then Unity seriously f♥♥♥ed up the fork update, because newer versions of Mono are indeed faster.
@Peter77, changed your mind about the benchmarks?
Right now, the only advantages that Unity Coroutines have over Tasks are: - Can be preempted. - Are linked to their `UnityEngine.Object`'s life. -...
Fair; I've edited my message to reflect this. But why would I think that rewriting the engine in C# would fix this?
I too questioned the usefulness of nullable reference types when Unity added C# 8.0 support for this reason. I think that the best fix for this is...
And it's in the backlog, but alright.
A very confidence-inspiring movement indeed. Not even "Proposal added" is done yet.
Yeah, good luck. Extension everything has been dead for a while and I can't find any active continuations.
They've actually been using RyuJIT for quite a while, per this 2013 post.