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I'm having a bit of trouble implementing this with my custom surface shader. Everything works fine when I use the included standard shader...
So I'm using that blending mode now, and I divide by the alpha channel which looks great! [IMG] Unfortunately, we're still blending colors...
Ahhhhh additive blending!!! i.color * tex2D(_MainTex, i.texcoord).a did the trick, thank you so much for that! Sorting is indeed a harder issue....
As far as I know there's no way to write R,G, and B without Alpha, if the camera's picking it up, it's only picking it up because it's Alpha is >...
Hi everyone! I need some Unity Shader help :P In my game players need the ability to throw goop. So right now, I've got a system where separate...