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> Does it support CSS3 features like box-shadow, text-shadow, etc.? > Does it support changing element styles with as in browser html? I.e. can I...
I made a free splatmapping shader a while ago for non-terrain models, available here in the third post down:...
It works perfectly for me.
I didn't create it procedurally, and I didn't use the unity sphere either. I just made my own mesh for it outside of unity. Creating it...
The only problem is you can't read from the depth buffer in the free version so what you can do is somewhat limited, since many of interesting...
I'm in the middle of writing a perlin noise generator that I'll be using for clouds, almost done but nothing to show yet.
What about a less massive multiplayer where the servers are hosted privately? I think that is a good in between type of thing.
Yeah I just tested on another computer with a radeon 1650 running Windows XP and the same thing happened. I guess it's because of XP. Also I had...
Yeah one ball sounds like it would be a lot of waiting and not a lot of scoring... Multiball sounds really interesting. It would be really...
It's neither, it's the modeling and object placement. The textures probably help though. The shaders don't really look special.
Yeah I was wondering about / hoping for one like that too. :)
Weird, well I haven't tested it on osx yet, I can do that at work though. I'll work on the ocean more after the sky is more complete with clouds +...
Hmm, conflicting results here, can either of you describe your system and more exactly how the performance was (i.e. fps, was there stuttering,...
Alright I uploaded some pictures and also updated the demo, just to add sky color reflection to the water surface and changed the lens flare a...
I've been working on an atmosphere system (for skydome only, not from space). I guess it's intended for some ambitious game I would like to make...
Unwrap them differently?
The reason I have not uploaded to the asset store is that I don't really feel like I have time or motivation to prepare a demo and documentation...
Without if statement: float3 blend_overlay( float3 base, float3 blend ) { return lerp( (base*blend*2), (1.0-(2.0*(1.0-base)*(1.0-blend))),...
You can't save floats?
Here I'm going to upload demos and downloads of various shaders I create for practice (and to use!), which will all be free to download and use. I...