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When we select "Enable Exceptions Full With StackTrace" for WebGL builds, Unity Cloud build fails to build. Simply setting this to Full Without...
Bump. Any suggestions?
Our iOS builds used to take 20-30min. Over the last 6-9 months, they have ballooned to over 90minutes. It doesn't take nearly this long if we...
I just upgraded from 2018.1 to 2018.3. I noticed that there is now a binary file ProjectSettings/VFXManager.asset that shows as modified in...
I'm excited about Wasm (WebAssembly) replacing asm.js: https://blogs.unity3d.com/2018/08/15/webassembly-is-here/ Within Unity Cloud Builder I do...
I've made a build and opened up the log in an attempt to analyze which assets are causing our builds to be so large. It looks like there are a few...
Jeff, my question isn't about whether or not to give them access to subscription features. My question is how do we track total user spending on...
I am trying to calculate the proper LTV ("Lifetime Value") of a player in our system and our app makes heavy use of free subscriptions that are...
You are creating a new Movement object on each Update() call - this is doing two things: 1) On each frame, you are creating a new instance of...