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Since I built an Update Content with a new hash file name, do I need to delete the previous version manually? I've already noticed that the...
Thanks for your reply! One more tip. For .mov and .mp4 files I tested, it's okay to select 'LZ4' for Compression in their addressable group's...
In the beginning, I got this error message when failing to load a video clip in an addressable bundle: AndroidVideoMedia::OpenExtractor could not...
In the Unity Editor, everything works perfectly. But running in our 43-inch Android Device with an infrared touch box, things get odd. The touch...
I just wanted to close my Android App properly. Here is the exception message after I called Application.Quit(): Activity...
I don't think it's a good idea to upgrade your Android SDK to the highest version just for ads issue. On the one hand, google ads not showing...
You can just delete the folder "29.0.0-rc2". It's not a final released version anyway. Also, Unity 2019.1.0.f2 has embedded the Android SDK. You...
I've solved this issue by replacing Image with RawImage. Damn, I think I have a headache now.
WTF, the image is neither stretched nor compressed. Just broken in pieces. Why? The two image objects share the same sprite.
Please look at my screenshot: [ATTACH] The two images are exactly the same. But the selected one seems being stretched or compressed. This problem...
I figured out that my problem was caused by the utf-8 BOM of the .xml file. And I should use WWW class, the path is...
I place a "strings.xml" file in the StreamingAssets folder because I want to load some parameters from it. But I failed to load this .xml file. I...
I'm working on a 4k-android project in Unity3D_2018.3.9f1, each time I added an image to the editor, the image sprite was compressed with Max Size...
I forgot to write the solution: 1. simply remove the "29.0.0-rc1" folder from your build tools directory. 2. exported your project, and change the...
1. The reason, why Unity would choose 29.0.0, is that there is a folder named "29.0.0-rc1" in the "Android\Sdk\platforms". The stupid Unity...
stderr[ FAILURE: Build failed with an exception. * What went wrong: A problem occurred configuring root project 'gradleOut'. > Failed to find...
Thx for your reply. Through logcat, I found the crash code. Thx!
I used Application.Quit() to close my unity app in android 8.1, the app was closed but restarted . And there was a message from the android...