A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Open up the KnownPackages.cs Script, simply comment out the areas containing the #if unity vision pro (or something like that) parts so for...
I'll put these screenshots here, maybe I've set something up wrong? https://prnt.sc/5hewUXQkVjAl https://prnt.sc/tFuCONTUjzQ9...
I dont know if you've seen this, but this could provide a tempoary fix: https://developer.oculus.com/documentation/unity/po-quest-boost/
Yes, I already tried that. What I've tried so far was using the Meta Core SDK instead of the Oculus XR Plugin, which, yes gives me the OVR...
I might add that I'm using the URP Fork for Spacewarp, but upon starting the app on my meta quest 3, using OVR Metrics, the ASW FPS stay at zero,...
Thanks for your reply! Yes, I am on 1.10. Thanks for sharing the Chanelog, I didn't know that the feature is implemented in OpenXR. That's great...
I have been digging trying to find a way to enable app spacewarp in open xr. So far my findings have been that when installing the Meta Core SDK,...
Any updates on this?
Does the XR Hand tracking work with the Unity Oculus Plugin? I have not been able to get it to work. I cannot use the OpenXR Plugin, because I...
Inside Unitys Oculus Plugin is an option for enabling Application Space Warp if Meta's custom URP fork is installed. This Option should be...
I have the same problem, it seems to be caused by the XR Toolkit OpenXR backend, because vulkan works fine when using the XR Toolkit Oculus...
I would not recommend setting the anti aliasing so high. I had run into a simillar Plugin, and fixed it by turning the URP Render Scale up to...
Hey everyone, I'm trying to set the CPU and GPU levels for my meta quest app as described here:...
Perhaps any external forces are being applied to your object? Its kinda hard to tell from the code snippets, without knowing the objects other...
I found a solution: It turns out that setting the default orientation to auto rotation will result in an error when uploading it to the meta...
The title says it all. When setting URP Render Scale above 1 the image being rendered will be jittering and have artefacts. It also seems like...
hey! Thanks for your reply. Unfortunatley, I've already tried that to no success. If I do that, I'll get an build error saying that...
I am using Unity 2022.3.14f1 with Unity OpenXR Meta 1.0.1 & OpenXR Plugin 1.9.1 When I'm building my APK file, then try to upload it to the Meta...
Unity crashes, on Exit Play Mode. The error is occurring in the DestroySubsystem method of the XRLoaderHelper.cs script at line 85. Assertion...
Hey, did you activate USB Debugging on the quest as well as developer mode? i'd recommend seeing the getting started guide on the Meta Quest...