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Thanks for your research , really helpful !
Bug report at LUX URP 1.92 Environemnt is windows 10 with navida 3600 , Unity 2022.5, URP 14.0.6. Lots of shader excludes d3d 11 :...
Thanks for the follow up , it helps a lot !
I encountered this annoying issue, and my solution is : cut the internet then build :)
Here's a solution which being tested on 2019.4.19f1 , macOS Catalina The magic is the package cache folder :...
And what's more , can it creates face rig ? So I can rig face in unity, instead of editing in Maya and shift back to unity ?
Does this asset supports MacOS unity ?
TypeLoadException: Could not resolve type with token 010000a8 (from typeref, class/assembly UnityEngine.Rendering.RenderPipelineAsset,...
Hi BreakingTheCode, The library is error imported , "BasicLib" is missing . [ATTACH]
Hi Bem, Did you get any answer or findings ? I am facing the same issue as you did. The value of RootT, RootQ, LeftFootT.xyz / LeftFootQ.xyzw ,...
Yup I realize this parameter take some matter .. tks I will try later
Here's background of my work: 1. Use Unity HLAP's message system to transfer custom messages between client and server. 2. Server and Client has...
I'm wondering, when writing shader, will two of the blend way have difference performance overhead: Case 1: Blend [_SrcBlend] [_DstBlend]...
Thanks Peter77, That's what I think too, two passes with ZTest accomplish the trick
Guys, I've recently been playing on IOS game "Space Marshals" , though I don't know the technical detail of this game, I'm still wondering the...
okay .. i manage to find the answer in http://en.wikibooks.org/wiki/Cg_Programming/Unity/Debugging_of_Shaders Where Does the Vertex Data Come...
crying for an answer :mad:
Hi all, I am new to Unity shader, and I acquire some basic knowledge of OpenGL and NVIDIA CG program . My question is regarding the...