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You can do this manually: https://support.microsoft.com/en-gb/help/4026268/windows-change-startup-apps-in-windows-10
Hi all, just wanted to update anyone that found this useful that it's had some updates recently. In summary: - The export path is saved between...
A brief search doesn't find anything that does quite the same thing, but I'm glad of the practice anyway. I'd much rather have written a tool...
You can download the file in a zip file with the button on the right, or you can copy the code into a text editor as long as the file is saved...
Hi all, So, I like to keep all my texture maps for a model in one file, and after creating and tweaking a lot of texture maps recently I found...
GetComponent returns the component of the type on the gameObject it's called on, it doesn't initialise or create anything. The call in Start()...
ID = new _ID[3]; This line only initialises the array for use, it still doesn't contain any data. i.e. it doesn't contain any instances of the ID...
transform.position.x - newPos.x; This will calculate the position to the transform.position.x from newPos.x. I assume you're going backwards...
No worries :) The field you previously assigned it to is for the script defaults, so if you've already placed the script on an object it won't...
The screenshot shows that the texture is assigned to the script defaults, not to the gameObject in the scene. Judging by the error, it likely...
The reason I'd try the mouse controls is just to check whether or not the device is picking up the inputs as expected. If Eric is right, then I'd...
The code you've posted only checks if something is assigned in the inspector. You need to use GUI.Button to actually display a button
What happens if you remove everything but the two mouse button checks? I believe you should get a blue screen with two touches when using mouse...
Have you tried assigning the lowTwistLimit variable to a temporary SoftJointLimit variable?
What happens if instead of: int fingerCount = 0; foreach (Touch touch in Input.touches) { if (touch.phase !=...
You're missing a semi-colon from this line: using System.Collections.Generic
You're going to have to post more of your script than that. Unless that's all you've got...
Coroutines need to be started with StartCoroutine(CoroutineName()), or something similar:...
Check the API for Rect: http://docs.unity3d.com/ScriptReference/Rect.html The x and y positions you're passing are being given as the left and...
The hashtag is Option/Alt-3 on OSX. It'll probably be much clearer if you copied the code into the forums using the Code tags, too.