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I'm creating a PDF using iTextSharp library, everything works fine in the Editor. I tried a first build and got the following error in the...
I have a skinned mesh and I'd like to be able to recalculate its bounds after modifying its blendshape weight. Here's my method: public...
But the house you see in the background isn't acutally a 3D model, it's just an image. That's why I'm using Camera.ScreenToWorldPoint, with the z...
Well all the points of my mesh are on the same plane. I create them like so: private List<Vector3> positions = new List<Vector3>(); private...
I'm creating a procedural mesh using this function: public void CreatePlane(List<Vector3> points) { meshPoints = points; var...
So I'm using a shader to clip through objects when the camera gets close enough. The shader now gives the following error in Unity 2018.1 (it...
Hi, I'm trying to generate a PDF in WebGL using iTextSharp library. It works fine in the Editor but not at runtime. Here's the full log error...
Thanks a lot for your answer! I just had to offset xy by -0.5 before rotating then add 0.5 back like so: v2f vert (appdata_full v) {...
I have the following shader that allows me to apply a color gradient : Shader "Custom/LinearGradient" { Properties{...
I just updated my iPad to iOS 11 and Xcode to the last version (9.0). When I monitor my RAM usage in Xcode, I see that it jumped from 200 Mo...
Is the Screen Space Reflection supposed to work on mobile? I can see it fine in the editor but when I'm running the app on my device there's no...
Thanks for your answer, you put me on the right track ! The last thing I had to do was setting the render queues of my objects at runtime. So...
Hey, I'm developing a project where users can build a room and be able to put a hole on a wall. I'm using stencil buffer shaders to do it : one...
Nope, never found any solution. :(
Anyone ?
Hi, I'm using the standard shader on my objects and I noticed that when I build for iOS using OpenGLES3, the normal map is displayed correctly...
Like this : [ATTACH]
Hi there, I'm trying to lightmap my scene. Here's what it looks like with realtime lights : [ATTACH] And here's the result when I use baked...
Hi, I'm using some functions from System.Security.Cryptography to encode/decode passwords when users are authenticating in my app. Here are some...
Hi, I'm using the standard shader in Fade mode to fade some object's alpha from 0 to 1 on a prefab with an animation. The scenario is : Prefab...