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Thanks for your reply. That's what I was thinking. I'm not very good at coding shaders... Could you give me some tips to start with (like,...
Hi Tom, How can I make a mesh semi-transparent with RTP3?
Hi, I have a few questions before buying this asset: Is it possible to programmatically set the noisiness of a NPC or the player? Is it possible...
@repettom & @Lechado : yes this should work with 4.6, if you encounter any compatibility issue please contact me :) I know for sure TerraVol is...
Hi @Theekshana A You can use the editor to dig caves the way you want. You can also customize TerrainGenerator.cs to generate caves automatically...
Thanks for those answers. That is what I thought, but I'm not good at dealing with shader. Tomaszek is the shader expert here :)
@PvTGreg You have to use a gray scaled texture as an heightmap in the terrain inspector :) @Qmaks2 I think this can occur when specific normal...
Link on the blog has been fixed (the one on the first post of this thread was correct). Thanks for your feed back. About the 'Save Map' issue,...
Unfortunately I haven't tried Surface Waves (looks like a great asset btw) but I don't see any reason why it wouldn't work with TerraVol. Did...
No, TerraVol is not dead. However, support cannot be done as quick as before due to personal issues. I'm sure you can understand that. Also,...
@daeuk I'll look at this. Seems weird! @Rod Galvao You can use any shader you want on the terrain as if it standard meshes. TerraVol doesn't...
Interesting. I will get a look. Have you asked Tom about this? Honestly yes, because you will be able to have parallax mapping working together...
It has been tested by some users and apparently performance is still an issue on mobile devices. You're right, you would actually need to...
Could you give me more information about how/when this is happening? Voxel engine is made to dig/build, yes. But digging with a shovel means...
Sure! You can do this by customizing TerrainGenerator.cs. You will have add a condition to limit the size of your island (something like "if...
Hi Nakor, V2.1 is out and available on the asset store :)
Hi Tim, Yes, parts of terrain which are too far away from the player will be removed and so their collider, for performance reasons (constant...
You can reduce the size of blocks so you will have a better terrain resolution, but the terrain will be smaller. Hi Tryz! 1. Normal raycast...
Hi hoip, This is fixed in v2.1 beta (at least it should). Would you be interested in testing it? Just send me your invoice number at...
TerraVol doesn't handle any planet/universe feature or space exploration out of the box. This is nothing more than a terrain, which is infinite....