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Yeah this is sad. They rather spend money buying game ad company rather than investing into their tech. I found a possible work around if you are...
That's what I am seeing. However if I bake the same scene in before run-time then I can see the off mesh links being generated. That seems like a...
Hi Partel, I come across this reference for doing "stop motion" animation effect. https://github.com/EricFreeman/FakeStopMotion It looks like it...
There is a bug in Unity where the collision.impulse is zero in the OnCollisionEnter callback. The rigidbodies move properly, ie they received the...
Yeah I don't have git install. And enter the name gives me that error.
I tried that, but it say "no 'git' executable was found."
I look in Package Manager and it's not there (and yes I have experimental package enabled). I also see it in github, so I tried using "Add...
I filed two bug reports almost a month ago, and haven't had any updates. I remember a time when I was getting update within a few days. Has this...
Thanks, being new to Amplify, can you walk me through the detail a bit? With the second approach, I know how to add static switch, but the rest is...
Hi, I am using Built-in Shaders. How can I have the shadow render differently to main shader? For example, I have a shader which use Dithering for...
Hi Partel, I am encountering issue where when I unpinned the puppet due to a collision, the puppet gain unnatural amount of speed. I know there...
I have question about the how PuppetMaster works. I see there is a configurable joint on the pelvis, but all the joint motion are free. How is it...
Hi Partel, I am using Full Body Biped IK to adjust the pose of my character. I assign a transform (let's call this Handle transform) to the Body...
I am using the input system. I use a gamepad thumbstick to control my character. There is also UI buttons which requires mouse click. Now if I...
There is still one small bug after the patch: If I Kill() the stagger puppet after I unpinned it, the puppet will dead but its muscle weight is...
Thank you!
It looks like it's Stagger behavior related. If I Kill the "Puppet&Stagger" puppet in the Stagger demo I get the same behavior. So the question is...
The log looks starts at 1, decrease gradually to 0, then goes back to 1.0, then goes to 0.03, then stables at 1 again. Animation not playing. Not...
Hi Partel, I am trying to make the puppet to have zero muscle weight when kill, so I see deadMuscleWeight to 0 in the stateSettings. But later on...
Hi, would it be easy to use this asset on iOS platform? I can expect some work to translate from touch to mouse input but is it at least possible?...