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I found another shader, wich alsmot solved the problem. The problem now is that I dont want the diffuse lightning. Only the shadows, anyone? :)...
I tried the VertexLit shader and it does not recive any shadow, at least not for me. Also, I dont think the "Fallback" have anything to do with...
I got the following shader code: Shader " Vertex Colored 2" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Base...
For those who hate coroutines. How do you postpone changes?, do you check every frame too see if some specific "time goal" have been reached?
Thank you for those kind words :)
- Thanks man! :)
Hey guys! Dress up games have always been a genre targeting small children it seems. Filled with micotransactions and cheap mini-games. I...
Alright, the following code should work, but it just seem alot of code for something quite simple, is there any simpler way of doing this?...
Just found this; http://blog.chromium.org/2013/09/saying-goodbye-to-our-old-friend-npapi.html And I guess it means there wont be any...
Wow, thats really nice of you, thank you so much :)...Gonna try this out!
Is it possible to modify, for example the "bumped unlit" shader to take 2 cube maps instead of one. And have some kind of alpha map to control the...
thanks for the reply! I did try to put virtual and override as you told, and base.Start(); in my subclass but I get the following error:...
Thanks for the reply! alright, Il try to show this a bit better, heres a base class: using UnityEngine; using System.Collections; public class...
this is my subclass: using UnityEngine; using System.Collections; public class DressItem : CreateModeC { void Start () {...