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About the splash screen - instead of focusing on the negatives, I'd rather think about the lost benefits. Most Unity Free users here have already...
Not yet and I don't know if I will. I'm exclusively gravitating towards mobile and 2D. I've dropped the idea of creating PC/console games, and...
That's why we honestly want to pay for the luxury to have our own splash screen :) . For branding and user experience purposes. And not that much...
I'd sign under this :) . The splash screen is the first thing that comes to my mind when I think about Unity Free cons. I don't even need the...
Me: Running a small business that allows me to spend a good deal of my time working on basically whatever I want. I've always enjoyed building...
I'd be surprised if UE4 didn't spark some (short-term at least) interest in Unity. With Epic entering the indie market, I imagine thousands of...
And a way for Epic to grow an army of UE4 developers.
A 13" MacBook Air 2012 - i5 1.8 GHz, 4 GB RAM, Intel HD4000. I only do 2D stuff and I've learned to hate desks, so it's coach-based development...
Epic's model puts them way closer to their customers. Two obvious reasons: 1) They make games (with that same engine). 2) They are inherently...
I'd try applying force to the rigidbody instead of directly changing the velocity. 2D physics engines tend to get "confused" if you do that. Also,...
Sorry if I wasn't constructive enough. Unity Free is a great option for mobile developers that want to build things fast and easy. I see it as a...
As someone focused on 2D stuff for the foreseeable future, I don't see many reasons to be excited about 5.0: 1) New GUI - sounds nice, but I'm...
You might like Witcher 2 then. The results of some of your decisions are probably going to shock you. And the environments are pretty large and...
@shopguy: I don't think the object creation order matters, but I might be wrong. Creating a Sorting Layer for each atlas worked good for me...
If I'm not able to enjoy any game that usually means I'm not able to relax properly at that moment. There are enough games that can get me...
Physics2D rigidbodies are supposed to be moved around by applying forces to them. Manually setting the velocity often leads to weird behaviour....
... Especially if you imagine a newbie, trying out Unity Free, versus Mono's Garbage Collector, in the absence of the Profiler ^_^ . "OMG Unity...
I don't think they're going to hunt the devs for each small game they release on the appstores and I guess they'd just ignore all but the...
Something like this should work: if (groundPolygon.collider2D == Physics2D.OverlapPoint(characterObject.transform.position) { } Link:...
Yes, 2D Toolkit is a no-brainer for me despite the native 2D tools. Lots of extra goodies that will save you time and efforts, make your game more...