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I solved this problem. You need to change the Action Type from Pass Through to Value...
I have the same problem. When the frame rate is too low, I need to press the dpad twice or three times to select another ui element
Greetings! Here are the settings from the game The Witcher 3: [ATTACH] It looks like it is possible to simultaneously enable vsync and specify a...
They announced new fees too late. 4 months is not enough to switch to a new engine/write your own engine/make some other decision. A great gift...
Thanks! I have this code in my project, and it always stops at the right time. And I'm curious why I never got the error. Am I lucky, or is the...
Good day everyone! I have code: float a,b; float lerp = a/b; lerp = Mathf.Clamp(lerp, 0, 1); Which of these comparisons will work correctly? a)...
I have static glass cubes and the problem is that the light doesn't seem to get through during baking: [ATTACH] If I set the Rendering Mode to...
I have this code in my project: someInputAction.performed += Something And I just found out that when I reload the current scene...
One more thing: when I get close, they disappear. Maybe there are some distance settings? Please take a look at the gif, they shine like garlands...
These primitive cubes are located exactly side by side on the same line by vertex snapping: [ATTACH] These "glowing edges" appear after baking...
The problem was in Metallic/Smoothnes map. I deleted it and everything is ok now
I literally just opened the lighting window today to play around with the ambient color.
No, in this project I have never baked anything and I am not going to do it
Hello everyone, I want to light up all the objects in the game without any light source (like the sun, spot light, skybox, etc. - I dont need...
[ATTACH] this code works!
There is a simple code that rotates an object in a semicircle with radius 1 around the point 0,0,0. How I do it: I smoothly change the "X"...
Many thanks! This method works for me!
I created two simple animations in the Animation Window: an "Up" (changing z-position from 0 to 1), and "Down" (from 1 to 0). The problem is that...
I'm working on camera rotation (eyes) of a character and I have one question: How to achieve true camera rotation based on the player's mouse...
Try running the hub as an administrator [ATTACH] Is your Hub version 3.0? -- Unfortunately, I don't know what your problem is. I'll just describe...