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Problem fixed by using MeshTopology. Still it is a bug in Unity I guess
Hey all, GL.wireframe is not doing anything in my export. Unity 5.4.1f1 osX El Capitan. Anybody having the same issue and an idea how to fix this?...
answer winner thx for your reply. That is not the case, because if I change the call order it just always happens on the second call. All calls...
Hey all, I have a c++ plugin which works so far as I can make one call to it. When I call it a second time I get a DLLNotFound Exception. Anybody...
Hey bgolus, thx for sharing your wisdom with me :) Now it works! The no interpolation qualifier helped me reach my goal.
Hey all, I need help with this issue (THX in advance): Basically what i do is to deform a mesh in a vertex shader and recalculate the normals....
Hi feddarkk, Here is an example of what you wanted todo: https://drive.google.com/file/d/0Bw6kSzMZK2RvRUZySXBBdGo3cTg/view?usp=sharing Use the...
Hi, I will compile a demo for you. The example should work if you put it in the right place. Will come back to you tomorrow and send it to you.
Hi, I would be lucky if a could help but I do not understand exactly what your use case is. If you can provide a more detailed description of what...
Hi feddarkk, I would suggest you test this. First a script you have to add to your NPC to trigger the Dialogue (example from unity site:...
Hi all, final I have released the source. So no more dll stuff... I also added a DUNILOG Lite version to the store to test it for 10$. The Lite...
Hi kristalize, the changes normally just get overwritten when you click apply in the inspector. This is the normal behaviour. Do not push the...
V1.7.0 available New features: - New node type Switch - Conditions for entries - More script and math functions
Maybe try to replace the speed variable, if it becomes less then zero you move in the opposit direction. Just a guess did not try it....
Hi, If I get you right - you want to write an editor extension. To get started:...
Not really, post where the error occurs and the message.
GameObject.Find("your GUI gameobject").GetComponent<YourScript>().YourMethodeOrVarable Just one possible way
You miss a semicolon. If it do not work post the whole code.
Post your code!
Do you use unity pro?