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well the morphing itself works fine, but when i had too many morphing channels on my character, the editor started lagging a lot, i tried this...
Hey guys, i was wondering if anyone had any information about the blendshape support in 4.3. I'm at the point where i need to choose between...
yes vertex animations are not natively possible, but it works with 3rd party SW like megafiers.
Hey, i was just wondering how facial animation with bone rigg compares to vertex animations? I know bone rigg is more expensive on cpu, but i...
thanks, i'll look them up.
Hey there, I'm developing sort of elder scroll/classic/diablo rpg with 3rd person camera (maybe switchable to 1st person in the future) and i was...
Hey Robin, i've been optimizing your code/controllers to suit my needs and i noticed you have 2 big blend trees just to separate sprint from jog,...