A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
did you manage to figure out a solution for this?
Oh! I apologize, I wasn't aware of Enlighten being supported. I was under the impression that it was still deprecated. I personally have a basic...
An example of a day-night cycle as explained here. Day-night cycles are very popular in games these days and would be nice to have a sample to...
Actually I found the answer - use NavMeshQuery.MapLocation and NavMeshQuery.IsValid.
Is there a way to sample the nav-mesh from a job? NavMesh.SamplePosition is only available on the main thread.
sorry for a 5 month late reply JobHandle.IsCompleted works fine. If someone else finds this thread, don't forget to call JobHandle.Complete()...
Scrapped it all. I have a much better version of it in place now. In my new system, if there's a change in the blackboard, it'll generate a new...
I'm very curious about Unity's plans for C#-VS interop, and especially job system/burst interop. I'm personally not a huge fan of UE4's approach...
All the objects are either VisualElement or Labels. None of them have any inline styling. This is the current USS file. #fake-parent {...
This is my problem: Ignore the fake-parent, it's only there to set the root align-items to flex-start. The container has a header and a body....
Is what I mentioned the target use-case for this? I did come across this through IDE auto-completion, but I was under the impression that the...
The only possible ways I know to persist the modifications of any job are: 1. SharedStatic<T> - doesn't work because I have several instances of...
Hello, I've been using C# job system for a while now and I had a query. I know for a case like: public struct SomeJob : Unity.Jobs.IJob {...
How often have you entered play mode in Unity only to realize that you should have disabled the cursor lock and enabled the visibility? Video -...
They consolidated it all into a single window. https://docs.unity3d.com/Packages/com.unity.visualscripting@1.5/manual/vs-adding-variables.html
Solved - pointers are faster because of NativeContainer safety system, and can't use foreach in burst.
Hi, I was going through this code: https://github.com/Unity-Technologies/DOTSSample/blob/master/Assets/Scripts/Build/Editor/ScenePostProcessor.cs...
Actually, it works in 2021.1.0f1 as well. [ATTACH] Found a few bugs: If you drag and drop a blackboard item to an input port, you get the UE4...
Works in 2020.3, but the documentation page is outdated, you don't need to add an override registry anymore.
Damn.. That doesn't sound very useful in its current state outside the scenarios you mentioned then (prototyping/one-offs), and...