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Found my answer. While the above code is correct, Unity always returns a COPY of the array reference, rather than the reference itself. This means...
1. How did you find the LODGroup component properties? 2. I was able to get all the way to the following line.. but this assignment does not...
Yeah. It is quite a large scene (1/2 kilometer square), but we are going to use occlusion culling on it to boost performance. I am only trying to...
Hi Robert, thanks for your great reply! I finally got the chance to return to the project and I had opted to try merging separate baked scenes....
Also, when I change my shader from RenderType Transparent to Geometry, even more of my mesh disappear. This, in particular, shouldn't be an alpha...
Would you know if there is an 'If statement' for that? Basically I want to do the following, but in the correct syntax: if (the transparent...
I see. Perhaps I will create a transparency tag toggle in the shader UI to prevent automatic RenderType=Transparent to everything.
I've noticed parts of my meshes disappear when viewing from certain angles after applying the stock Unity Transparent/Diffuse shader to them. What...
After some trial and error, I was able to get Unity to start the baking process. However, near the end (after the baking process is done, during...
Is there a way to create a group on Unity forums with notifications? I'd like to have email notifications sent to all users within my group when a...
I have been running into problems with using Beast for lightmap baking. The bake works well if only a few objects are selected, or even up to a...
Has anyone found a solution for this yet? I have the exact problem and was wondering if there is already an answer. Is it possible to bake the...