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I have 3 simple cubes following 3 different waypoint paths. I want the cubes to pause at certain points then resume their travel. This pause is...
I am trying to build a simple 3d animation where two characters walk and talk to each other using recorded sound files. I have no idea how to do...
Look in the comments under the video. The is a link to a version of Oculus Integration with AvatarGrabberLeft/Right in it. Here is a setup...
I have two laptops (I teach a Unity class in a high school) that have decided to not load projects any more. The project is listed in the Hub....
Got it. I was missing the If statement to check if the hit.collider clicked on was the object the script was attached to. using...
I started with YouTube and am still using YouTube to learn. The trick is finding good Youtube tutorials that actually explain what you are doing...
An interesting observation I just noticed. If I make all the blue objects disappear by clicking on them (I want the blues to disappear) then the...
I have the script attached to the blue objects only (if by attached you mean listed in the Inspector for that object. I dragged the script to the...
Now my problem is that object that I do not want to disappear when clicked on disappear. The script seems to be working globally. How do I...
This does make sense. It will take some fiddling to get it to work in my case. I will tinker this weekend. Thanks.
Found the problem. This seems to work. The hit.collider.gameObject.SetActive(false) was the issue. I apparently was not telling it which...
I am a novice at Unity so a lot of trial and error is involved here. I want an object to disappear when I click on it. Below is what I have now....
I teach a very basic Unity course at the high school level. I am learning Unity as I teach which may not be the best way to teach but it is what...