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Just to confirm -- Issue three did physically ship -- I was waiting for confirmation that they were actually arriving before updating the web site...
Yeah, a Processing solver should be Java -- I bet you could port a Java class for it to C# in an hour or so (faster, but as soon as you got part...
... or, depending on what you need to save to save a game, you could potentially use PlayerPrefs. The technique that you use depends on the type...
I was just directly changing the terrain's heightmap, yeah. I used the fluid solver detailed here. It was a quick C# job -- actually, I don't...
You can use Unity for commercial games -- it is not a personal learning edition of Unity Pro.
No... I did something wrong there. I was originally thinking I would write it to attach to a camera. You just need to change...
The applications are really similar and most of the differences are based on differences in the target platforms. If you were to spend time with...
Unity and Unity iPhone Basic are currently two different apps. Unity has no iPhone specific features. Unity iPhone Basic is actually the app that...
Yeah, the project is also saved when you close a project or quit Unity.
There were several options, ranging from discounts to refunds, depending on when purchases were made, etc. No. I'm not sure that I understand.
This is what I was thinking -- I didn't test it. When GUI.Button returns true, you change the reference to the image. Next time OnGUI is called,...
Have you spent much time looking at the new Animation tools? As far as moving things around, they are pretty powerful and easy to work with.
You will need an Intel Mac and an iPhone Developer account with Apple. And an iPhone or iPod Touch. But on this end, in terms of buying stuff...
Actual polygons w/ an additive transparent shader and a ramp for controlling alpha for the fading light column thing and a particle system for the...
As far as I know, torque measures how hard something is rotated about an axis. How do you intend to use it for smoother acceleration for a space...
Just to clarify -- the character's local forward axis (+z) will align to the trigger's local upwards axis (+y)? So a character walking into an...
That script locks the cursor in the game window, but it doesn't hide it. I added some Screen.showCursor settings to that script. Does it make...
Since GUI is immediate mode, there is really nothing to "change". Each OnGUI, you draw the button from scratch -- you would just need generate a...
Yeah, I think so. I actually don't remember Atan2 being part of my trigonometry classes. (That doesn't mean it wasn't though) It is useful in a...
Something like this would, if attached to a GameObject that had a point light at its local origin, move the GameObject (and that point light) to a...