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I really doubt he abandoned it. It's been around for quite a long time and he's been gone less than a month. Could be vacation or anything....
I'm also curious, how can I prevent stripping of FullInspector.FullSerializerSerializer when I'm using the DLLs and IL2CPP, I'd rather not use...
Hey sient, I love building my own dlls, but I just downloaded the latest from the asset store and the project files aren't there when I unzip the...
Is it still possible to write CustomEditor inspectors when the MonoBehaviour has an fiValue object in it? I have an Editor class to override the...
I'm still working in Unity 4, so a build for that would be great!
Hey sient, After upgrading to the latest version of FI, the tool I made that relies on FI is now throwing errors whenever something new is added...
Hey sient, I'm delving into the PropertyEditors in FI and I'm not sure if I'm doing something wrong or if there isn't support for what I'm trying...
Error recovery sounds great! Would love to see that fully functional. The int serialization is much simpler and faster which is why i was...
I noticed something today that was causing issues and was wondering why it's done this way. If I have an enum serialized in a...
If I use a custom converter, will I still have the support of FS with generics being serialized? Edit: and originally I had wanted to serialize a...
Hey...... I have some problems with the fullserializer. I'm trying to serialize a bunch of ints, and they are rather large. For example, one is...
I'm running into an issue now where Full Serializer does not work for iOS out of the box. I'm not sure what it is I'm doing wrong, but these are...
Is it possible to use the serialization portion of this while still using a custom inspector? I tried having my own custominspector over top of...
I actually found where the code is handled! In the DisplayNameMapper.cs file :D I just added these lines to the beginning of the MapInternal...
Hey just bought Full Inspector and I'm loving it! My one concern is the way variable names are drawn in the inspector. Our team's coding standard...
When you switch texture compressions it can take quite a while for your project to reimport the assets for that compression. The bad news is, once...