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You can target the rectTransform of the image instead of the gameObject in order to affect UI, like this:...
It's an interesting idea. I think with a bit of coding you can use the DynamicXML component to swap out addresses from multiple XML sources. The...
Hi! Sorry for the late reply. Check out this video here: [MEDIA] It shows how to replace one of the cars with another, but I think the concept...
This was a bit tricky, but it should work with this code [ATTACH] The original problem was that at some point we reach the end of the available...
Sometimes there are sales from Unity Asset Store, but there is no free version of this template.
Thanks, updated!
The code is controlled by the LPDialPad component which is on the DoorLock object. Here you can set many parameters for the door lock sequence....
Hi, Import this package into your project, it should solve the tree issue while I prepare a new update for the store:...
Here's an update UnityAds video explaining how to quickly update to UnityAds 4.0 and set it up in game for testing [MEDIA] In short: - Switch...
The saves are made locally for each device that you use, so each player will start with clean save and add to it as they play and unlock new cars...
I had a question from a client about modifying the view angle of Zombie Drive. It's a bit tricky since many things depends on that view angle, but...
So I had a question from a user about increasing the maximum answers in a quiz. Here's how you can do it: [ATTACH] In the GameController object...
Hi @NIVBAJOKA , So I took the chance to make a video explaining some of the features of the Category Grid mode, as well as showing how to make a...
I'm not sure I understood the question well, but I will answer about what TQGDynamicXML does; When you attach this component to a GameController...
I had a review in the store asking about the old assets from LHToolkit. All the old assets and demo scene are packed inside a folder along with...
Yes, create a reference to that special canvas, as a GameObject, for example: public GameObject correctCanvas; And then when you need to display...
Yes, I should do a performance pass update at least. Not sure about multiplayer integration though and the core controls, but maybe I can find a...
(1)Can I display a successful particle effect and sound effect? It can be a little tricky since the entire game is made in UI, so particles will...
Ok, so I think I managed to make it work. Here's how: - First I created an XML file that can be mapped in excel. The file needs to have at least...
It appears the latest versions of UnityAds have alot of changes that don't fit with the guide vids I have, so I made an updated one that relates...