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If you don't mind, pakfront, I would definitely be interested in checking out that code...
Just found this thread, apparently just in time for the open beta! Looking forward to kicking the tires on what looks to be a great tool...
Question about isPlayerAuthenticated() : If I call that method, is it checking something locally or does it communicate with Apple's servers at...
Thanks! Funny that they don't have their own stuff working properly...
Question about retrieveScoresForPlayerID() : There are two versions of that method, one which takes only the playerID as an argument, and one...
Hi Brady and all... We finally released our game on the App Store! We're using all three of your plug-ins, and they certainly made the job a...
Hi all, Our game Bubble Trolls has just been released on the App Store! Here is the Bubble Trolls website, and here is the link to the game...
Hi, I posted this in Unity Answers, but thought I'd put it over here too... I have an object that is supposed to get destroyed when it...
Hi, Ok, this question is based around the concept that if you set up a scene with an orthographic camera with it's size set to 1/2 of your...
Ok, so I'm having a slight problem with my newly built SuperSprite. I made it into a prefab, and ideally an instance of it will be instantiated...
hmm... can you re-package up the scene with what you added and post it here so i could take a look at it? without seeing how you've set it up i...
Ok, my next suggestion would be to check the position of the water plane on the Y axis. The "water level" variable on the script should match the...
Right on, thanks Brady. Glad to know it will happen.... someday. :) Right, so, on to the building of atlases...
Question about using multiple atlases for a SuperSprite: Is there an easy way to predict how many textures will fit on one atlas? I want to...
Hmm... it's been a while since I looked at that stuff, but let me see... You are using the raycast script? Is your plane set to the "water"...
I kind of thought it might be a script compilation order problem. I originally had my JS scripts in Standard Assets, so that they would be...
Ok, more tweaking. After I posted the last scene, I added two buoyancy points to the raycast cylinder to see how it would behave. Not well, to...
Ok, I answered my own question. Yes, colliders set to be triggers do generate raycast hits. So I re-added capsule colliders to the cylinders....
Hi folks, New to Unity, scripting, and the forums, but psyched to be here, looks like a great community. First of all, thanks Andeeee, your...
Hi, I'm new to EZ GUI and new to Unity in general, and although things have been running pretty smoothly so far (built a simple menu system in...