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For Underwater Rendering, is there a way to make the waterline follow Mesh Deformations rather than shader waves? I'm experimenting with creating...
Bump... Is there an updated version?
I'm beginner and confused. Here is my situation: I have a cube above a noisy plane (plane represents water). I'd like to get the height of the...
Is there a way to make ocean waves (Gerstner-like waves) where you can control wave speed, wave scale, wave height, etc?
Is there a way to still obtain this asset? It looks really nice! Thank you. (I emailed as well)
Is there an alternate way (like with AsyncGPUReadback maybe?) to GetWaterHeight at a certain position? I ask this because I want to deform the...
I've got a plane mesh of water, which has waves that are being created on GPU via a shader (through a waves formula). I'd like to make a...
Hi, is collision supported? For instance, if a pursuer with a mesh collider knocks into another mesh with mesh collider, will the physics respond...
I'm trying to make a rigidbody roll along the deformation of a plane mesh underneath it. However, the mesh is being deformed through GPU, which...
For this Dynamic Effects limitation (Displacement created by effects does not affect C# buoyancy information), are there any plans to attempt...
Oh wow, the whirlpool in the demo scene is AMAZING! The new Dynamic Effects extension is fantastic with so many use cases!
Is it possible to make the flock move along a spline?
Hi, I am trying to get an effector to only change the calf bone's position on the Z axis, but to otherwise move the bone as it normally would on X...
I've been experimenting with terrain creation. I have it set so that Tree Distance is at about 1000, and yet I'm still getting a "things pop into...
Hi, I have scattered hundreds of trees on a terrain. What do I do if I want to select one of the trees? I do not see a way to do this in the...
I see. I changed out the plane mesh for one with 6561 vertices. It is certainly more detailed but it's 'spiky' and exaggerated compared to the...
Update: I removed the particle system from the RenderTexture Camera's view altogether (which only looks at a "Deformers" Layer), and just added in...
Oops, it does seem capable of turning on the deformer camera view. What might be a problem is that the Camera is picking up a particle system...
I have a shader graph which I got from the PolyToots tutorial: [MEDIA] [IMG] It creates an effect of an object deforming a surface, like so:...