A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
We currently have a pretty extensive user interface, completely built on uGUI, with loads of MonoBeviours to determine how they should behave. We...
Hey all, Short question. I've got multiple shortcuts not working anymore in Unity 2019.4.1f1. Shortcuts like undo/redo and F to focus on certain...
Just a question so hopefully I understand things better. Right now I don't see the use of having InputMaps OR having multiple input assets. Say...
Bump, anyone?
I've been going on with this for a few days, and I cannot seem to find a solution to my problem. I have a project which builds to standalone,...
Hey FBP, sorry for the late reply! I think the macro thing is a bit of an overkill for this situation, but having all of these in code would be...
Yeah! The idea actually stems from Ableton's macros. When I do music production I often have one macro controlling multiple things. So of course...
What I used to do for quite some time was something alone the lines of: Main UI mixer Music mixer SFX mixer SFX sidechain mixer So I would...
Hey drhmiri, thanks for your reply <3 However, as stated in my startpost, I already tried this. It doesn't seem to make a difference for me. Did...
Hey all, I've ran into a problem, which could be due to my 'High Sierra' install. But I'm not entirely sure, seeing colleagues which are on...
Bumping this really old thread of mine. In short, I basically want to register a "Player" NetworkBehaviour when it's initialized, and let the...
Hey everyone, I want to create my own reverb zone, because I've noticed, with multiple reverb zones, Unity still routes it through one filter;...
Basically, at OnStartClient() I want to detect whether this is the localPlayer or not (I know of the OnStartLocalPlayer function). This always...
In the sticky topic above yours: http://forum.unity3d.com/threads/tips-effective-debugging-for-mecanim-state-machine.263201/
Hey everyone, Short question. We have characters which are animated via an AnimationController. I'm working on a game with about 6 characters. A...
Hey guys, Currently I'm playing aroung with UNET for a bit, and I was wondering whether I am getting this correct. I wanted to have a player...
There is no audio editing tool within Unity. Keep using Audacity. Anything you don't like about using Audacity?
Yes, do you want to do this realtime or in an audio editing tool?
For sound design I use Ableton Live. It's great at making changes quickly, and exporting your selection quickly. Also it has a large amount of...