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So stream the texture async with WWW, then Texture2D.LoadImage() sync, Texture2D.GetPixels32() sync, then Texture2D.SetPixels32() sync? I'm...
Thanks so much for the reply, dreamora! Not sure I follow. You mean store the texture as raw pixels and load it in instead of a PNG? How do I...
I'm using WWW to async load some large GUI RGBA32 textures (2048x1536), and I'm seeing a hitch in the quarter second range at the end of the load....
I'm very familiar w/ out AssetBundles work, but I want something better. I'm using them to store individual PNG's, because I need to both load...
I'm on iOS and trying to load PNG files from storage to memory and from memory to GPU, all asynchronously. I can do this with AssetBundles if I...
As a workaround, I ended up creating my own looping sound support and just putting repeating animation events at the start and end of animations....
Do we have an update to this bug? I'm trying to add an animation event which only triggers the first time and then removes itself. How would you...
Thread necro! What's the blessed approach for bug tracking these days? It would be great to have something that works with Asset Server so that...