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How would i go about moving objects Horizontaly Ontouch. I have this code: float speed = 2.0f; public bool isFwd = true; public void...
If anyone could still help me that would be nice :/(I am desperate)
Nope. Doesn't work
So if i make a bool taped; set it to false, make a void OnMouseDown(){taped = true; and then if Taped is true do my OnMouseDrag???
How would i restrict tap? Ignore it?
Hehe well that's bad for me :D I don't really understand what you have in mind when you say ignore the tap...
So i have this code that allows me to drag objects and its working almost perfectly but for some reason its transforming when i touch it for...
Yeah i just ran in to another problem the object i am trying to move when i click on it is transforming on x not to much just a bit(I can move it...
Does any one know how to change Update to something else for example: I have this code which lets my object move.... and i would like to change...
Thanks!!!!!! <3
Could you simplify this for me cauz i'm kinda new to c#....Sorry
Hey. I am trying to make a script that allows me to drag a object on x axis (which works)but for some reason it transforms on y axis... how to...
Sorry :D And Thanks. :)
So i have this code. This code lets me to move objects.And one thing that i can't understand is how to change it that i only could move it...
I have few Lights in my scene and for some reason they overlap i guess... i don't really understand my self what is happening... :D Any help would...
i have made this object... and i have no idea why when i look at it my frames drop from 70 to 30..(only when maximized on play is on)...
using UnityEngine; using System.Collections; public class SlidingDoorScript1 : MonoBehaviour { // Use this for initialization void Start...
Okey i have another question why when i make my reflection probe realtime everything get white..
one side of my camera reflection is dark and the other is bright. I have no idea how i did that..