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Not sure, but it looks like it is only available for Unreal Engine developers according to this article at least:...
Unfortunately, I cannot say anything related to this as I don't have too much experience with Joints. But I hope re-importing with correct...
Hi Batatis, Sorry to hear it still doesn't work. The only additional thing I can think of is that one of the child objects of "PumaTail" has a...
@Gregel Thanks for your reply, glad it helped!
Thanks for correcting my false statement @MelvMay ; sorry if it caused confusion :)
Hi Batatis, Yes, with unparenting I mean you need to make sure that each object with a Rigidbody is not a child of another GameObject with a...
I see; have you tried un-parenting the objects as you already added joints? So only leave the joints, but make sure that each GameObject which...
Hi pohorilsky, If you set the velocity of a Rigidbody, then it means that the physics object will be moved with this speed (=velocity) instantly....
I believe OnTriggerEnter() is called during Update() while OnCollisionEnter() calls are related to FixedUpdate(). I would try changing the trigger...
Hello Vaspix, Without getting too detailed, you can try setting the velocity of the Rigidbody in this case. Also, I would check if the distance...
Hi gegem, I wonder if you have the same problem if you freeze the z-rotation of the Rigidbody component itself (by activating the dedicated...
Hi Batatis, Not sure, but I believe you need to add one Rigidbody to the parent only, but no further Rigidbodies to the child GameObjects. A...
Hi eashan-vytla, I think you can find your answer here:...
Hi guys, Received a notification that 2019.3.3f1 would be available but the "Download new version" button leads to the site for 2019.3.2:...
Cool, I hope I can check it out the next days. I'll report back! Cheers Edit: Meanwhile, I had the chance to check it out again; worked well for...
That's great news; thank you for your effort :) Please let me know if you need someone to help with testing.
Hi guys, Post Processing stack v2 is available via the Unity Package Manager now. [ATTACH]
That's of course not a solution for getting more people to participate, but to keep a separate forum section "Competition/Challenges" alive...
Just my 5 cents, for me it was hard to stumble upon this challange. Somehow it was not obvious for me to find an art challange under Showcase. So...
Yes, too true. You say you are releasing it on mobiles and iPads. For web as well or is it only for testing/sharing during development? Only Apple...