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New video from GDC 2012: http://www.youtube.com/watch?v=M7VSAyn893A&feature=youtu.be Wonder if this will be integrated with Unity? The Skyline...
Would love to see previews in each node to visualize what is happening, similar to how Mental Mill did it: [attach]
Would love to see mocap streaming and real time retargeting! How much of these features could be plugged in by a studio's dev team if they...
Question for the Unity devs: If you plugged in position data coming from a MoCap system could you use the point positions to animate characters...
Anyone know the video card specs that matter most for doing render to texture? Does fill rate matter? Anyone know if nVidia or Radeon are better...
Any general specs for max vertex count and number of morph targets? Do you see any problems with 40 morph targets that are each 6,000 verts (e.g....
Thanks!
Anyone know if a particular blendshapes extension is better than others? Any reviews people could share? Thanks, Brad
Anyone used the "Timeline" extension by Serious Games Interactive: http://u3d.as/content/serious-games-interactive/timeline/1RW? There aren't any...
EDITED: clarified that the frustum functions it just doesn't update the visual representation of the frustum in the Scene view. Here's a copy of...
If you look at the C code you'll see that it's using different functionality for rotation and we sort of implemented a partial solution in C#...
The projection is rectangular, so you only need 3 points. The top edge of the projection can be defined by screenTopLeftObj solely because it is...
Note: this script would be added to a camera and is only monoscopic. The rotations look weird as well as the perspective convergence. In your...
I didn't realize that was you Perry! >_< Yeah, totally down with sharing. Here's the code: using UnityEngine; using System.Collections; public...
I can post my in-progress work that my colleague helped me with when I get a chance. The problem I'm stuck on is rotating the cameras.
Sorry, never got it fully working :(
Thanks everyone for the info. I've used Six Times Nothing's terrain materials; was inquiring about native support for Substance materials. Glad to...
Any plans to make the Allegorithmic textures work with the terrain system? Something beyond just diffuse (e.g. normal mapping)?
Has anyone tried this script with a high resolution mesh, or know of any better solutions out there? Also, does anyone know how this script...
After doing a binary diff on the material files we realized the name of the material is written inside the file when Unity imports the material....