A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I also dont understand how to send and register message for server and client.
http://answers.unity3d.com/questions/1175248/should-i-worry-about-unet-networkreader-exceptions.html NetworkReader throws exceptions for any...
If i create NetworkBehaviour objects in my own DLL, and then import that DLL into Unity, that objects are not exist in scripts. MonoBehaviour...
Please help, i am creating new Scene in my Project, and this Scene doesnt have sky with sun and horizon, entire viewport is just painted with...
Glad to hear. Every server will handle 10 players (5v5), 100 servers = 1000 players, i think that should be reasonable for single machine. It's...
When i build my project, i dont see any "Dedicated Server" option. So when i launch it on server as an authorative host, it loads too much...
True. I also can say: The more i understand Unity, the more i like it. But sometimes it really annoys me.
You funny and totally useless.
The thing is, that i am trying to understand now, how i am gonna to Structure my Game Client. Ofcourse i am gonna use built-it Unity's Hierarchy...
Who knows who knows. I was needed Object execution order by Depth, but may be Script execution order may be some kind useful for me. Or i will...
I tested Update order of game Objects in Unity 4.1.2 All objects updating: - From Deeper child, to Upper parent. - From Bottom (alphabetically)...
Haha nice, man ^)
Unity's documentation has only 50% of useful information, other information: 1) Poor 2) Wrong 3) Misleading You right, dont try to understand,...
Going further. I think i was completely wrong. I was interpretting Components with wrong point of view. Now i interpret Components not as part of...
True ^). I above this.
Good that you understand :). Btw, i didnt even hope that someone will read this topic and try to answer, it was just my mind flow notes without...
Too predictable. Guys like you should use only Assembler. Everything is possible, completely. But truth is, you bother to High-Level development....
No. Partially.
Digging component system further... Now lets discuss GameObject.components and GameObject.children. Components are quite simple to understand....
I tested ObjectMonoBehaviour, and it dont fits Unity's architecture. Separate object for Component's body, looks very robust, because Unity doesnt...