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@Zephus I am currently using tilemaps to do all this, including objects. If I use your solution, it sounds like I will need to remove the objects...
I am making a top-down 2D RPG (Chrono Trigger, Final Fantasy, etc) and I am using the universal render pipeline with a custom transparency sort...
I'm having trouble **rebinding controls at runtime** with Unity's new input system. When my game starts, I do: InputScheme inputScheme = new...
Just curious when/if Unity 2019.3 will be available on Cloud Build? I know it's in beta, but at the moment I'm using it for my in-development...
Interesting...so, after some digging, this is what I discovered: MessageBase doesn't have an actual implementation of Serialize and Deserialize -...
Hey fam, I'm working on separating out some core code that my client and server share, including some of the custom messages I send back and...
I'm also looking for a solution to the same problem. The server part of my game needs to run headless and I currently have no way of making these...